"물리 엔진 조사"의 두 판 사이의 차이
jjuiddong
(새 문서: * game physics engine development * bullet physics engine * realtime rigid body simulation using impulses - scott lembcke * sweep-and-prune - pierre terdiman * gdc09 collision d...) |
2014년 1월 22일 (수) 14:44 기준 최신판
- game physics engine development
- bullet physics engine
- realtime rigid body simulation using impulses - scott lembcke
- sweep-and-prune - pierre terdiman
- gdc09 collision detection crash course - gino van den bergen
- continuous collision detection and physics - erwin coumans
- iterative dynamics with temporal coherence - erin catto
- timewarp rigid body simulation - brian mirtich
- ray casting against general convex objects with application to
- continuous collision detection - gino van den bergen
- physX 물리엔진이 있다. (무료)
- DMM 무료