"파티클"의 두 판 사이의 차이
jjuiddong
(새 문서: * GPU particle system ** http://gamedev.stackexchange.com/questions/24127/gpu-particle-system-using-vertex-texture-fetch-in-direct3d9) |
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2번째 줄: | 2번째 줄: | ||
* GPU particle system | * GPU particle system | ||
** http://gamedev.stackexchange.com/questions/24127/gpu-particle-system-using-vertex-texture-fetch-in-direct3d9 | ** http://gamedev.stackexchange.com/questions/24127/gpu-particle-system-using-vertex-texture-fetch-in-direct3d9 | ||
+ | |||
+ | * 파티클 종류 | ||
+ | ** http://timothyhkennedy.com/portfolio/instanced-particle-system-using-directx-9c-and-c/ | ||
+ | ** flame | ||
+ | ** flame thrower | ||
+ | ** rain | ||
+ | ** smoke | ||
+ | ** zet |
2014년 9월 5일 (금) 12:21 판
- GPU particle system
- 파티클 종류
- http://timothyhkennedy.com/portfolio/instanced-particle-system-using-directx-9c-and-c/
- flame
- flame thrower
- rain
- smoke
- zet